

- DRAGTHING DOUBLE CLICK TO PASTE CLIPPING PORTABLE
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- DRAGTHING DOUBLE CLICK TO PASTE CLIPPING WINDOWS
The words window and windows are generic terms and should not be confused with Microsoft Windows (although they sometimes are).Ī major feature of windows is the ability to be manipulated easily and intuitively (i.e., with little or no instruction) even by inexperienced users. Windows are one of the elements that comprise a graphical user interface (GUI).

Ī window is a (usually) rectangular portion of the display on a computer monitor that presents its contents (e.g., the contents of a directory, a text file or an image) seemingly independently of the rest of the screen.

It may also be uncommon to find a calendar on one's desk. Other features such as menu bars, task bars, or docks have no counterpart on a real-world desktop. Hence we find trash cans on the desktop, as well as disks and network volumes (which can be thought of as filing cabinets-not something normally found on a desktop). The desktop metaphor itself has been extended and stretched with various implementations, since access to features and usability of the computer are usually more important than maintaining the ‘purity’ of the metaphor. Small applications called desk accessories are also available, such as a desk calculator or notepad, etc. A document can be opened into a window, which represents a paper copy of the document placed on the desktop. The desktop metaphor treats the monitor of a computer as if it is the user's desktop, upon which objects such as documents and folders of documents can be placed. The desktop metaphor is an interface metaphor which is a set of unifying concepts used by graphical user interfaces to help users more easily interact with the computer.
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Window managers and other software combine to simulate the desktop environment with varying degrees of realism. In personal computers all these elements are modeled through a desktop metaphor, to produce a simulation called a desktop environment in which the display represents a desktop, upon which documents and folders of documents can be placed. The windowing system handles hardware devices such as pointing devices and graphics hardware, as well as the positioning of the cursor. A window manager facilitates the interactions between windows, applications, and the windowing system.

Available commands are compiled together in menus, and actions are performed making gestures with the pointing device. The WIMP style of interaction uses a physical input device to control the position of a cursor and presents information organized in windows and represented with icons. The most common combination of such elements in GUIs is the WIMP ("window, icon, menu, pointing device") paradigm, especially in personal computers. This makes it easier for people with few computer skills to work with and use computer software.
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Ī GUI uses a combination of technologies and devices to provide a platform the user can interact with, for the tasks of gathering and producing information.Ī series of elements conforming a visual language have evolved to represent information stored in computers. The actions are usually performed through direct manipulation of the graphical elements. A GUI offers graphical icons, and visual indicators, as opposed to text-based interfaces, typed command labels or text navigation to fully represent the information and actions available to a user.
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Learning objective: Explain the purpose of the GUI and its relation to applicationsĪ graphical user interface (GUI), often pronounced gooey, is a type of user interface that allows users to interact with programs in more ways than typing such as computers hand-held devices such as MP3 players, portable media players or gaming devices household appliances and office equipment with images rather than text commands. The Windows Experience The Windows Experience
